Health

Health

//"Healthy Posters" // __Meets National Physical Education Content Standard: __ Standard 6: Values physical activity for health, enjoyment, challenge, self-expression and/or social interaction.

__Technology Needs: __ Computer with Internet Access

__Activities Description with Technology Integration: __

Students will visit www.bam.gov and take quizzes from three of the following topics: Diseases, Food & Nutrition, Physical Activity, Your Safety, Your Life and Your Body.

Students will choose one of the topics he or she is interested in and write down 15 facts about that topic. These facts will be used to create a health poster that is persuasive in nature. The poster should be persuading a seventh grade student to develop healthy habits. The habits should be related to the topic the student took notes on and explored on the BAM! website.



Image retrieved from http://www.bam.gov/

__Supporting Research: __

Locke, S. F. (2010, January). Game Theory. Popular Science, 276(1), 27-29. Retrieved from Ebscohost database.

Research supports that video games in the classroom will keep students "engaged" and prepared for high-tech careers. Part of the draw of computer games in the classroom is that students are more likely to try again if they fail. They want to win the game or score high points. In school, if they are working on a difficult problem and they fail they are more likely to give up.

In the activities found on BAM's site students can take quizzes, read up on various topics or play games related to various health topics. One game involves grabbing healthy food off of the conveyer belt in the cafeteria. Upon successful completion of the game, the site will tell the student why their choices were or were not healthy. This interactive format will give students immeidate feedback and engage their interest.

__“Tried and True” or “New and Innovative?” __

This lesson is both "tried and true" and "new and innovative" because students are quizzing themselves over material already learned, which is nothing new. Being able to do this on the computer is innovative. Not only are students told whether or not their answers are correct, they are also given an explanation and an opportunity to pursue further information.